A downloadable visual novel for Windows, macOS, and Linux

Buy Now$1.00 USD or more

She was created for one purpose: to make sure everyone in the world enjoys Halloween. At all costs.

Released as part of the third annual Spooktober Visual Novel Jam.

Scope

  • Kinetic novel — no routes
    • horror, philosophical, science fiction, dystopian
  • ~2500 words (20 minutes)
  • One depicted character — full body sprite, full voiceover

Team

Madeleine Chaimanagement
production
[Twitter]
Tim Min direction
writing
[Wattpad]
Rebecca Chiara Marano voice acting [Twitter]
Lileneecharacter design
sprite art
[DeviantArt]
Justin Hsu background art
video editing
[Adobe Portfolio]
Cassidy Swanson soundtrack composition [Webpage]
m.gui design
gui implementation
logo design
[Twitter]
Maggie Wehlerbeta testing
proofreading
[Portfoliobox]

Purchase

Buy Now$1.00 USD or more

In order to download this visual novel you must purchase it at or above the minimum price of $1 USD. You will get access to the following files:

PROJECT: Halloween (Version 1.0.3 for Mac) 118 MB
PROJECT: Halloween (Version 1.0.3 for PC) 153 MB

Development log

Comments

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I remember downloading this from steam before but cant open it cuz it keep having an error at the opening *sigh*

(Tim) Oh no, could you take a screenshot of the error? We haven't been working on anything recently, but if something's broken I'll try to get a fix uploaded.

hi, does this game have jumpscares? i don't do very well with them so i'd like to know :)

(Tim) Hi, not really. It does use a screen shake effect near the climax, but it's pretty well telegraphed.

(+1)

Happy Halloween everyone! It's safe to say I wasn't expecting this story to go where it did :)  I'm growing very fond of these kinetic adventures you take us on! 

(+1)

super cute! loved that crazy-sprite that played over her "intense" moments! loved that ending line as well :D

(+2)

Cute sprite as per usual from you guys! It's my first time reading a vn with this type of storytelling so it certainly was a new experience for me. 

There is an issue involving the tracking distortion visual effect that is causing it to max out CPU usage. To be sure it was the effect, I discovered that the main menu does not include the effect when exiting to it after you start the main story. Once the effect is turned off, the game resorts back to normal CPU usage.

(Tim) I'll look into this. This does sound like the static/artifacts effect is the culprit.

(+1)

Well that got dark quick.

(+1)

AGREED!! o~o Awesome story however~